- Physics Visualizations
An interdisciplinary undergraduate physics course was taught in Spring of 2017 at the University of Nevada, Reno and made possible with funding support from the Nevada NASA Space Grant Consortium Curriculum Development Program.
- Design + Coding
This presentations outlines an assignment for introducing journalism students to communication design principles and HMTL and CSS coding using a social constructivist framework.
- UX & Image Tweets
The presentation will provide details of the user experience through image tweets exercise as it was conducted, examples of student work it produced, as well as reflections on successes and improvements that could be made in future iterations.
- STEAM Education
This presentation by the design instructor for a STEAM course will include a summary of how it was created, including the process of seeking and gaining curriculum development funding from NASA, and an outline of the course itself, with particular emphasis on the visualization components.
- Information Seeking
This study seeks to understand how journalism professors find information about online tools for teaching, with a view to gaining insights into the efficacy of their current strategies for navigating the fractured information landscape.
- Design Thinking
This presentation focuses on how design thinking can be used as a framework for teaching students a robust process for planning, writing, preparing slides, practicing, and delivering effective presentations.
- Mapping Power
This presentation covers the four steps of Discursive Method - collecting, pruning, describing, and reviewing - in detail. It also provides an example of how the method has use been used, in a history of governance in Victoria, Australia.
- Access & Equity
This session presents research-driven, practical advice on improving access and equity for millennial students in freshman courses. It will outline an approach to access and equity that reorganizes traditional learning materials to make them more accessible, and supplements them with introductory videos, documentary films, twitter assignments, and sms reminders.
- Big Data
Visualization is integral to both the processes of evaluating big data and communicating research findings. In both processes, visualization is inherently rhetorical and emotive, and yet it is often perceived to be an objective presentation of facts. This presentation explores the subjective nature of visualization, and explores its potential positive and negative effects on big data research.
- Downstream, Dangerous
Graphic design practice has long been considered a poor cousin in the broader design community, or as the design thinking literature puts it, as a ‘downstream activity’. This presentation argues that although the ‘downstream activity’ characterization may seem reasonable in a business strategy sense, it is unreasonable from a human perspective.
- Guide to Winning
Informed by interdisciplinary design, pedagogical, and psychological research, this video addresses the gap between freshmen students' expectations of higher education and the realities of college life. This presentation outlines the process of researching and making the video.
Visual communication educators need a digital resource management tool that addresses their specific needs. In this presentation, I outline the challenges associated with digital visual resource management, and present the proof-of-concept prototype tool I have built to address these challenges.
- Engaging Millennials
This presentation covers the theory and practice of making digital resources that engage millennial students. It draws on my experience of tailoring a suite of digital resources to millennial students for a visual communication course at the University of Nevada, Reno.
- What Works II
In their efforts to prepare students for a digital future, Reynolds School faculty are testing and evaluating online tools to determine which work best in the classroom. The presentation focuses on strategies and tools that have the most potential for widespread use across art and design education.
- What Works I
Disruptive technologies are challenging traditional media and education roles. This presentation will share the experiences of the Reynolds School faculty in using and evaluating a variety of digital tools for teaching.
- Faceted Classification
Historians engaging in visual analysis of design artefacts are typically dependent on taxonomies. This paper proposes an alternate classification system: faceted classification. Use of this system is advocated as part of an alternate design history method called Discursive Method.
- Discursive Method
This paper presents the process of developing discursive method, a history method that maintains the project's historical focus but facilitates the incorporation of political science and graphic design knowledge. This method draws on Michel Foucault's work on discourse and governmentality.